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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="header">
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<div class="title">MissionElement Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_mission_element.html">MissionElement</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ac1770c22db72e6439f0bf00ef17da8f6">Abbreviation</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a9a721ead3093ddb7610f886403a158be">AddInstruction</a>(const char *i)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a6815ea5ea16329f7c9f8d6cd8b041c8d">AddNavPoint</a>(Instruction *pt, Instruction *afterPoint=0)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a27569ad46913c507611a3eb5ac0468a5">AddObjective</a>(Instruction *obj)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a92437174809b9be71da30464078a1096">alert</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a0b44b81065c2df9546f15cf3243d81e2">carrier</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a75fe8950073d14052df95d3617299227">Carrier</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a94ba100c67b788c23b36ea98869ebe73">ClearFlightPlan</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a83551f57a959fc87ec9d8d51d9c9a1ef">combat_group</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a6f57ff2df2bed224a79236631da1cd94">combat_unit</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a264a8f74848088c1ee92e7ae6a17af95">command_ai</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a6bc08e1737d305a3aecc92501e74c809">CommandAI</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a9876ee6b05ebfcff369a7dd2c56043a6">commander</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a88a51c9adf9b538c05b33f0b2b3ec60a">Commander</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#adbbe48ea9db4fb4bd6d0a899f8744437">count</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#aba711cc0e1986b743c4c24e870b1cc2f">Count</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a42f4ee8ae0c7fbe4c4dd7fb7645f3556">dead_count</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae04edd1d5cf028471391230e0a15b4dd">DeadCount</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a02e7891eae24b76df0f12f4f731dfb3d">DelNavPoint</a>(Instruction *pt)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a5c6166a5d2db057f5063d73003474598">design</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a71c08ac817ef40859fa6198c1a1bc6b8">elem_id</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#acf98351acb4d02efb0ce3d27e7eacc56">ElementID</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a9d21035daa51eca357116559c2563871">GetCombatGroup</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae3e82f093011f8d6f4b944908cf56b02">GetCombatUnit</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#aec8c94b9d7b5f6d724e3ce64bc7eff2a">GetDesign</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae8f7cb4349ef855ffa994e3a2da59040">GetIFF</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a30b27f09cf63a7f288ae1041093019d5">GetNavIndex</a>(const Instruction *n)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#af1bd3c910e38c787f3b1b166fc3847b9">GetRegistry</a>(int n) const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ae84e5b2a48a0c5d63d4ee6021c03ebee">GetRLoc</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a0ace2fce5276f39910175c58322bbac6">GetShipName</a>(int n) const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ab251e5fb48b584924b0a16819b1e8928">GetSkin</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a1981dc38885ce507e70f0424f64fc4de">Heading</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#aeea328f0eb2212598bfc71f7f4dcbeca">heading</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a9c3e9059fd98cc6a5d909445fbc45f5f">hold_time</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a93a7c9551168368c56dcf0781c614bec">HoldTime</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ac649a4f3d8cda1388a9007e366d0a858">id</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#aa12856e543bd2c3541d45da5f2d6c97b">Identity</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a68cf6cb032a2e1958d62a92a10518374">IFF_code</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a52c710fc542639d8313e40f1a648edca">instructions</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#adf22a4d8aa20cf9a607984b4f697a06e">Instructions</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ac10c6bfeebb09476a1ba280af0a0a430">intel</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a8574166f1a0c4809df9d1f2c6bed9146">IntelLevel</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a6df986aacdd4bb66dcab5c33b592f1e5">invulnerable</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#aae3d78cf73eb7e31e342b1a6f93233e0">IsAlert</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a0c09c3ac92d22cfe7813a3a208a55866">IsCarrier</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae3d1f19e03d0df52cfa96844c1404715">IsDropship</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a46f5c97d983f59e972daff2af22b792a">IsGroundUnit</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#adc89e4b7eabc096cce8c86a986fc7591">IsInvulnerable</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#aa25e6def8278c0598d80b8086b7d2b61">IsPlayable</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae1c1605c4389caa268af52ffeb43a5dc">IsRogue</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ae91b3981f91b97d532c49605d8867acc">IsSquadron</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a997b3d70596579b809a81633f353e7ae">IsStarship</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ab10f332101d850d1d37b5143e6b4c3d4">IsStatic</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a6b25f2f5cb94b7da12c8def8ffd1794b">loadouts</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ad6cd9c8aa8e698d87207e6603af6eaea">Loadouts</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a6e4f099d594324c7a8f7d18cd66b4f78">Location</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ae0bef5968c58ab0e727e3fac75cc2de5">maint_count</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae6d8d9a78c7946962a16fa648a7f3878">MaintCount</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a7ade7c0f99b77f50d390dfc2b488f7d6">MarkerColor</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a29f0aca6b22dd9223a0f6f84b8266cdd">Mission</a> class</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#adae72a7bb5f61c3cb10817107008bf85">mission_role</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a323e9436df8d377b0661bc97f6bfce60">MissionElement</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a2a63977efb58d0cb741d347dc6a68e59">MissionRole</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a340840a11f01cbc2325da73b3b81c34b">Name</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#acc2d3fd13295d17853b978f844abda55">name</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a69dfc4fe6b0e9271319acad0f7a9709c">navlist</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ac04ee300c0e9c76790fd13319a66efb6">NavList</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a5e2ab6d9e3e6542489180585adc1eb5e">Objectives</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a0c0c0dece78084aa940c02d05ba76841">objectives</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a8270181a1b73435892fbb9ce47fd1be1">operator==</a>(const MissionElement &amp;r) const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a6eaa123e418155a5d4261ade00fb668e">Path</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#adbd15c7cab41af800abf13d2c3631d63">path</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a3b0bc819c29d73eef73a956915071c36">playable</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a04b8bf5d400c48234015bd92a4a07552">player</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a616cff9a82a99edd5144875f668475c2">Player</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a0e447f91059077f32154601df5bd338d">Region</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a29f081b050835a2abde79e698f17d027">RespawnCount</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a9d15a7b8a3a528f0ad34fe5ce069f7fc">respawns</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a752039bd9dc67ae32a28f4b762ddbbe5">rgn_name</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae2e12bbf6cb304202519998e8bb761da">rloc</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a5c1bd2677cf81005280020aeeee7fd83">rogue</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#aaab03d2427ae18076c0337b4ce2b9cd4">RoleName</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a70c2bdb6cd99c8556842af664451e840">SetAlert</a>(bool a)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae05000c882b974221bd67d9f36daa031">SetCarrier</a>(const char *c)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a220ea6c97886da56692ec1748d5a264b">SetCombatGroup</a>(CombatGroup *g)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae29f5e3130f695d8a490989a1bd97d3c">SetCombatUnit</a>(CombatUnit *u)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a1fb4c849c58f25375b6cd6a9641005e7">SetCommandAI</a>(int a)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#aa7c3742d28e007461c2e1964a102c31f">SetCommander</a>(const char *c)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a63c1932e8dbe961ce3777cff0c5ec204">SetCount</a>(int n)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ad6c76fca160361536014fe9dcd720537">SetDeadCount</a>(int n)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a7c20abde29876f4a7a7539b7de56527e">SetDesign</a>(const ShipDesign *d)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a6e88df5b2b3bc5add6e2bd1e99d6ff53">SetElementID</a>(int id)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a60316e2236c40e53e7e5450550bd8863">SetHeading</a>(double h)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ade097ad20c2c03bc565e709a86841c48">SetHoldTime</a>(int t)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a117d82849f74e85f03dd439d96c6f788">SetIFF</a>(int iff)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a08c2cf9aa97c6e3a3b5943eca3720960">SetIntelLevel</a>(int i)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ab6e457e0d5d65ae9c3ee02c4e1787af1">SetInvulnerable</a>(bool n)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ae378d65d5100ca5746626d3d1a0b9181">SetLocation</a>(const Point &amp;p)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ab5db5a9d8b13ca20155b3e0f22eb8706">SetMaintCount</a>(int n)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a63b4f064e776efcaab7f0706f05bdadc">SetMissionRole</a>(int r)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a996d243dd8168b876f21a32b800f9e55">SetName</a>(const char *n)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a5ef946a5b894bcb2cc9a53975257adfa">SetPath</a>(const char *p)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a762a22e4f5208b88fb1bf9f906123ac1">SetPlayable</a>(bool p)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a34316e50e627c315dbb3b45f9bbd06db">SetPlayer</a>(int p)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#aa5850bd4d81d2b350ff88e8b3c8cb6f7">SetRegion</a>(const char *rgn)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a79124376aa9d13b619eaae751c4a0947">SetRespawnCount</a>(int r)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a372acd0b78e72cd1975ab1946e7746ec">SetRLoc</a>(const RLoc &amp;r)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a0205fab6efff87727ee5551de9c43888">SetRogue</a>(bool r)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ab96f8915e710f2da3cf17235a8fb52c9">SetSkin</a>(const Skin *s)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a9d1c4090a13d2d4173db87264e274686">SetSquadron</a>(const char *s)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a8162aa9f54c6faf11b700c266a9e897f">SetZoneLock</a>(int z)</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#ab70d3b524feee1e198b053574af66572">ships</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#a255992765df0a8cfaedc1fb6f39153a5">Ships</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a7efff3fa2766024fd223415fc09345e3">skin</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#aee2b44cafda9ce710289b3bdf4aff598">Squadron</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a6430025a40c7c9a57d14a9cd90f74dad">squadron</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#ac52bbe626921aa8d1db5c7e81239c0b7">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a346b5f324866fe8ed3267a72af5b5b00">zone_lock</a></td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mission_element.html#aa0a917526a8ad2333d36640634e07a7a">ZoneLock</a>() const </td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mission_element.html#a0cf64b4fab56b4165d52da86708f2bea">~MissionElement</a>()</td><td class="entry"><a class="el" href="class_mission_element.html">MissionElement</a></td><td class="entry"></td></tr>
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